Just listing.ĭrifter (Hyper Light Drifter) - another obvious one.įencer (Nidhogg 2) - specifically from the sequel because of how derp the characters look. Why wouldn't you want Cthulhu in your game?Ĭuphead (Cuphead) - obvious one. Plus, very visually distinct with move potential.Īlyssa (Cosmic Star Heroine) or Cthulhu (Cthulhu Saves the World) - Zeboyd games makes some really great old school RPGs. This month’s sponsors are u/punkgeek, Andy Miller, u/wonderponder, Johannes, Eli Goodman Ilya Zverev, and Stov.Alien Hominid (Alien Hominid) - OG indie game character from the newgrounds era. You can now support this subreddit on Patreon! Please click HERE to become a Sponsor! This is a beautiful game that has some good ideas in its combat that have a lot of potential, but unfortunately its overly high difficulty and its poor grasp of proper Metroidvania world design and progression keep this game from fully delivering on that potential. Tl dr – Momodora is a Metroidvania about a mage exploring a dark city to try to undo a curse spreading across the kingdom. As such I can’t give it a high recommendation except for those who want to explore every corner of the genre. Unfortunately, while this is a beautiful game with a lot of promise, its challenge level is a huge barrier to entry and it doesn’t quite seem to understand Metroidvania-style level design. It’s a shame the progression and world design of Momodora is so limited, because the presentation here is absolutely beautiful, and the world being presented here seems like it would be a delight to explore, if only I felt like my exploration mattered and my character was improving through that exploration. I felt like I kept looking for something that would open up my exploration options or make me feel like the game expanded to be more than it started as, only to be constantly frustrated. Secondly, progression in this game seems to happen at a snail’s pace, with the player earning minimal upgrades even after their first three or four boss fights. Firstly, unless you’re the sort who absolutely demands a challenge in your games, take my advice and play this game on Easy mode - every other mode is absurdly difficult, and even Easy mode has areas where it’s unforgiving (namely, some places instantly kill you if you miss your jump). While this is a promising start, Momodora doesn’t take long to run into some issues. Melee attacks, meanwhile, can stun enemies, and do more damage from the start. The bow of course has range, and can be charged to deliver somewhat more powerful and more widely-distributed attacks. The gameplay here starts with some good mechanics - your character can use a melee attack as well as a bow, and players need to become adept at both, as each has their uses. This game also has a nice, understated soundtrack that does a great job of highlighting the dark fantasy nature of the game’s topic matter, with subdued themes like Alabaster, Hallowed Ground, Fragmented Majesty, Gardens of Stone, Reprise, and Overture. Momodora features a beautiful presentation with some gorgeous, well-animated pixel art visuals that do a great job of bringing to life the fantasy land of the game and its cursed denizens. In this game, players take the role of a mage trying to rid the land of a terrible curse by seeking the source of that curse in the city at the kingdom’s center.
MOMODORA REVERIE UNDER THE MOONLIGHT ASKORN PC
Momodora is a Metroidvania released on PC in 2016, ported to PlayStation 4 and Xbox One in 2017, and then brought to Nintendo Switch in 2019.